🚀 Star Vortex 新手拓荒省流懶人包 🚀
還在辛苦農資源嗎?這份攻略直接給你畢業級體驗!
- 🔧 必備工具:需要 Cheat Engine (CE) 修改器。
- 🔑 最重要一步:啟動腳本前,務必先在 CE 啟用 Mono 功能!沒做這步腳本會沒反應喔!
- 💰 三大神效:
- 無限金錢:啟用後停靠太空站即可更新。
- 免費購物:買東西、升級裝備、重置技能通通免錢。
- 無限消耗品:戰鬥中道具用不完(注意:平時要關閉才能賣東西)。
- 💾 安全第一:使用前,千萬記得備份你的遊戲存檔!
各位太空船長們,安安!你是不是也沉迷在《Star Vortex》這款快節奏的動作RPG裡,享受著設計飛船、穿梭在槍林彈雨中的快感呢?這款遊戲的靈感來自許多經典作品,讓玩家可以自由設計船艦、在星系中殺出一條血路,並透過蒐集稀有武器來不斷升級,打造出屬於自己的無敵流派。
不過,拓荒時期資源總是缺缺,農錢速度跟不上想升級的心嗎?別擔心!這篇教學將引導你如何使用 Cheat Engine (CE修改器) 的腳本,讓你輕鬆獲得用不完的金錢、免費購買所有你看得到的物品,甚至讓消耗品無限使用!
在我們開始之前,有一件最重要的事要提醒大家:
在使用任何腳本或修改器之前,請務必、絕對、一定要先備份你的遊戲存檔!(很重要所以說三次!)
事前準備與注意事項
在開始享受修改帶來的便利之前,我們需要先準備好一些東西。
- 安裝 Cheat Engine (CE修改器):這是一切的基礎。如果你還沒有安裝,可以從下面的連結下載。建議使用 7.5 或更新的版本。
- 下載本篇專用腳本檔案 (.CT檔):這是由社群大神製作,專門給《Star Vortex》使用的腳本檔。
- 確認遊戲版本:本篇教學提供的腳本是針對 Steam 上的 v0.5.60 版本製作的。如果你的遊戲版本不同,腳本可能會失效。
- 動態記憶體提醒:這款遊戲使用動態記憶體載入,所以啟用腳本時可能會有點慢,需要耐心等待一下。
👉 GM後台版 遊戲 推薦 ⬇️⬇️⬇️ 快速玩各種二次元動漫手遊app

修改器使用教學:一步一步跟著做
準備工作都完成後,就讓我們開始吧!請跟著下面的步驟操作,非常簡單。
第一步:啟用 Mono 功能 (最關鍵!)
這是最多人卡關的地方!在載入腳本並啟用任何功能前,你必須先啟用 CE 的 Mono 功能,否則腳本會完全沒反應。
方法一 (建議):
在 CE 的主介面上方選單列,找到 「Mono」 選項,點擊它,然後在跳出的子選單中點擊第一個 「Activate Mono Feature」 即可。
方法二 (備用):
你也可以將下面的腳本複製到你的 CE 表格中,然後優先啟用它,效果是一樣的。
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337258621</ID>
<Description>"Activate Mono"</Description>
<LastState/>
<Color>FFFF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
mono_initialize()
LaunchMonoDataCollector()
{$asm}
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
第二步:載入 CT 腳本檔與啟用功能
成功啟用 Mono 後,就可以載入我們剛剛下載的 Star Vortex_v1a.CT 檔案了。CE 會顯示出幾個可用的腳本功能,你可以根據需求勾選啟用它們。
功能一:金錢修改 (Get Credits)
這個腳本可以讓你編輯金錢數量。
- 如何使用:啟用腳本後,你需要駕駛飛船停靠到任一太空站 (Dock into a station) 或打開遊戲選單,CE 上的金錢數值才會正確更新。
- 腳本源碼參考:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337258626</ID>
<Description>"Get Resources - Dock into a station to update (v1.1)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>FFFF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">{ Game : Star Vortex.exe
Version:
Date : 2025-07-31
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanregion(aob_read_credit,StarVortex.GameShip:CountItem+79,StarVortex.GameShip:CountItem+e3,49 63 47 58 44 03 F0) // should be unique
alloc(newmem,$1000,aob_read_credit)
alloc(pCred,$8)
registersymbol(pCred)
pCred:
dd 0
label(code)
label(code2)
label(return)
newmem:
push r12
push r13
mov r13,[pCred]
cmp r13,0
jne code2
lea r12,[r15+58]
mov [pCred],r12
code2:
pop r13
pop r12
code:
movsxd rax,dword ptr [r15+58]
add r14d,eax
jmp return
aob_read_credit:
jmp newmem
nop 2
return:
registersymbol(aob_read_credit)
[DISABLE]
aob_read_credit:
db 49 63 47 58 44 03 F0
unregistersymbol(pCred)
unregistersymbol(aob_read_credit)
dealloc(pCred)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: StarVortex.GameShip:CountItem+a7
StarVortex.GameShip:CountItem+79: 48 8D 64 24 00 - lea rsp,[rsp+00]
StarVortex.GameShip:CountItem+7e: 49 BB D0 BD 1B 59 18 02 00 00 - mov r11,FasterScriptableObject:get_filename
StarVortex.GameShip:CountItem+88: 41 FF D3 - call r11
StarVortex.GameShip:CountItem+8b: 48 8B C8 - mov rcx,rax
StarVortex.GameShip:CountItem+8e: 48 8B D6 - mov rdx,rsi
StarVortex.GameShip:CountItem+91: 48 8D 64 24 00 - lea rsp,[rsp+00]
StarVortex.GameShip:CountItem+96: 49 BB 70 16 64 98 16 02 00 00 - mov r11,System.String:op_Equality
StarVortex.GameShip:CountItem+a0: 41 FF D3 - call r11
StarVortex.GameShip:CountItem+a3: 85 C0 - test eax,eax
StarVortex.GameShip:CountItem+a5: 74 07 - je StarVortex.GameShip:CountItem+ae
// ---------- INJECTING HERE ----------
StarVortex.GameShip:CountItem+a7: 49 63 47 58 - movsxd rax,dword ptr [r15+58]
// ---------- DONE INJECTING ----------
StarVortex.GameShip:CountItem+ab: 44 03 F0 - add r14d,eax
StarVortex.GameShip:CountItem+ae: 49 BA 90 8E 5F 58 18 02 00 00 - mov r10,00000218585F8E90
StarVortex.GameShip:CountItem+b8: 48 8B CD - mov rcx,rbp
StarVortex.GameShip:CountItem+bb: 48 83 C1 B8 - add rcx,-48
StarVortex.GameShip:CountItem+bf: 48 8D AD 00 00 00 00 - lea rbp,[rbp+00000000]
StarVortex.GameShip:CountItem+c6: 49 BB D0 C7 65 98 16 02 00 00 - mov r11,System.Collections.Generic.List`1+Enumerator[T_REF]:MoveNext
StarVortex.GameShip:CountItem+d0: 41 FF D3 - call r11
StarVortex.GameShip:CountItem+d3: 85 C0 - test eax,eax
StarVortex.GameShip:CountItem+d5: 75 81 - jne StarVortex.GameShip:CountItem+58
StarVortex.GameShip:CountItem+d7: 48 C7 45 B0 00 00 00 00 - mov qword ptr [rbp-50],00000000
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1337258627</ID>
<Description>"Credits"</Description>
<LastState Value="47869" RealAddress="1EE1D19FF38"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>pCred</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
功能二:免費購物 (Buy Items for Free)
啟用後,你可以免費購買物品、免費升級裝備,就連重置技能點數也都是免費的!
- 腳本源碼參考:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337258626</ID>
<Description>"Buy Items for Free (v1.2)"</Description>
<LastState/>
<Color>FFFF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">{ Game : Star Vortex.exe
Version:
Date : 2025-07-31
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanregion(aob_write_cred,StarVortex.GameShip:BuyItem+16b,StarVortex.GameShip:BuyItem+1ae,41 89 45 58 48 C7 44 24 20 00 00 00 00) // should be unique
alloc(newmem,$1000,aob_write_cred)
label(code)
label(return)
newmem:
code:
//mov [r13+58],eax
mov qword ptr [rsp+20],00000000
jmp return
aob_write_cred:
jmp newmem
nop 8
return:
registersymbol(aob_write_cred)
aobscanregion(aob_write_cred2,StarVortex.GameShip:ResetUpgrades+268,StarVortex.GameShip:ResetUpgrades+2e0,41 89 47 58 48 8B 86 40 01 00 00) // should be unique
alloc(newmem2,$1000,aob_write_cred2)
label(code2)
label(return2)
newmem2:
code2:
// mov [r15+58],eax
mov rax,[rsi+00000140]
jmp return2
aob_write_cred2:
jmp newmem2
nop 6
return2:
registersymbol(aob_write_cred2)
aobscanregion(aob_write_cred3,StarVortex.GameShip:ModifyIncreaseLevel+1c1,StarVortex.GameShip:ModifyIncreaseLevel+210,41 89 46 58 48 63 86 98 00 00 00) // should be unique
alloc(newmem3,$1000,aob_write_cred3)
label(code3)
label(return3)
newmem3:
code3:
// mov [r14+58],eax
movsxd rax,dword ptr [rsi+00000098]
jmp return3
aob_write_cred3:
jmp newmem3
nop 6
return3:
registersymbol(aob_write_cred3)
[DISABLE]
aob_write_cred:
db 41 89 45 58 48 C7 44 24 20 00 00 00 00
unregistersymbol(aob_write_cred)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: StarVortex.GameShip:BuyItem+178
StarVortex.GameShip:BuyItem+15b: 4C 8B E8 - mov r13,rax
StarVortex.GameShip:BuyItem+15e: 48 85 C0 - test rax,rax
StarVortex.GameShip:BuyItem+161: 74 08 - je StarVortex.GameShip:BuyItem+16b
StarVortex.GameShip:BuyItem+163: 49 63 45 58 - movsxd rax,dword ptr [r13+58]
StarVortex.GameShip:BuyItem+167: 3B C7 - cmp eax,edi
StarVortex.GameShip:BuyItem+169: 7D 07 - jnl StarVortex.GameShip:BuyItem+172
StarVortex.GameShip:BuyItem+16b: 33 C0 - xor eax,eax
StarVortex.GameShip:BuyItem+16d: E9 51 00 00 00 - jmp StarVortex.GameShip:BuyItem+1c3
StarVortex.GameShip:BuyItem+172: 49 63 45 58 - movsxd rax,dword ptr [r13+58]
StarVortex.GameShip:BuyItem+176: 2B C7 - sub eax,edi
// ---------- INJECTING HERE ----------
StarVortex.GameShip:BuyItem+178: 41 89 45 58 - mov [r13+58],eax
// ---------- DONE INJECTING ----------
StarVortex.GameShip:BuyItem+17c: 48 C7 44 24 20 00 00 00 00 - mov qword ptr [rsp+20],00000000
StarVortex.GameShip:BuyItem+185: 48 63 45 C0 - movsxd rax,dword ptr [rbp-40]
StarVortex.GameShip:BuyItem+189: 48 89 44 24 28 - mov [rsp+28],rax
StarVortex.GameShip:BuyItem+18e: 49 8B CE - mov rcx,r14
StarVortex.GameShip:BuyItem+191: 48 8B 55 C8 - mov rdx,[rbp-38]
StarVortex.GameShip:BuyItem+195: 41 B8 01 00 00 00 - mov r8d,00000001
StarVortex.GameShip:BuyItem+19b: 45 33 C9 - xor r9d,r9d
StarVortex.GameShip:BuyItem+19e: 49 8B 06 - mov rax,[r14]
StarVortex.GameShip:BuyItem+1a1: FF 90 48 01 00 00 - call qword ptr [rax+00000148]
StarVortex.GameShip:BuyItem+1a7: 4C 0F B6 E0 - movzx r12,al
}
aob_write_cred2:
db 41 89 47 58 48 8B 86 40 01 00 00
unregistersymbol(aob_write_cred2)
dealloc(newmem2)
{
// ORIGINAL CODE - INJECTION POINT: StarVortex.GameShip:ResetUpgrades+289
StarVortex.GameShip:ResetUpgrades+268: 85 C0 - test eax,eax
StarVortex.GameShip:ResetUpgrades+26a: 75 07 - jne StarVortex.GameShip:ResetUpgrades+273
StarVortex.GameShip:ResetUpgrades+26c: 33 C0 - xor eax,eax
StarVortex.GameShip:ResetUpgrades+26e: E9 95 01 00 00 - jmp StarVortex.GameShip:ResetUpgrades+408
StarVortex.GameShip:ResetUpgrades+273: 41 FF C5 - inc r13d
StarVortex.GameShip:ResetUpgrades+276: 49 63 46 18 - movsxd rax,dword ptr [r14+18]
StarVortex.GameShip:ResetUpgrades+27a: 44 3B E8 - cmp r13d,eax
StarVortex.GameShip:ResetUpgrades+27d: 0F 8C 4D FF FF FF - jl StarVortex.GameShip:ResetUpgrades+1d0
StarVortex.GameShip:ResetUpgrades+283: 49 63 47 58 - movsxd rax,dword ptr [r15+58]
StarVortex.GameShip:ResetUpgrades+287: 2B C7 - sub eax,edi
// ---------- INJECTING HERE ----------
StarVortex.GameShip:ResetUpgrades+289: 41 89 47 58 - mov [r15+58],eax
// ---------- DONE INJECTING ----------
StarVortex.GameShip:ResetUpgrades+28d: 48 8B 86 40 01 00 00 - mov rax,[rsi+00000140]
StarVortex.GameShip:ResetUpgrades+294: 48 89 45 98 - mov [rbp-68],rax
StarVortex.GameShip:ResetUpgrades+298: 83 38 00 - cmp dword ptr [rax],00
StarVortex.GameShip:ResetUpgrades+29b: 48 B9 E8 76 B7 51 28 01 00 00 - mov rcx,0000012851B776E8
StarVortex.GameShip:ResetUpgrades+2a5: 90 - nop
StarVortex.GameShip:ResetUpgrades+2a6: 49 BB 80 10 AE A3 25 01 00 00 - mov r11,System.Object:__icall_wrapper_ves_icall_object_new_specific
StarVortex.GameShip:ResetUpgrades+2b0: 41 FF D3 - call r11
StarVortex.GameShip:ResetUpgrades+2b3: 48 8B C8 - mov rcx,rax
StarVortex.GameShip:ResetUpgrades+2b6: 48 B8 C0 CA 50 4F 28 01 00 00 - mov rax,000001284F50CAC0
StarVortex.GameShip:ResetUpgrades+2c0: 48 89 4D A0 - mov [rbp-60],rcx
}
aob_write_cred3:
db 41 89 46 58 48 63 86 98 00 00 00
unregistersymbol(aob_write_cred3)
dealloc(newmem3)
{
// ORIGINAL CODE - INJECTION POINT: StarVortex.GameShip:ModifyIncreaseLevel+1dd
StarVortex.GameShip:ModifyIncreaseLevel+1bb: 4C 8B F0 - mov r14,rax
StarVortex.GameShip:ModifyIncreaseLevel+1be: 48 85 C0 - test rax,rax
StarVortex.GameShip:ModifyIncreaseLevel+1c1: 74 09 - je StarVortex.GameShip:ModifyIncreaseLevel+1cc
StarVortex.GameShip:ModifyIncreaseLevel+1c3: 49 63 46 58 - movsxd rax,dword ptr [r14+58]
StarVortex.GameShip:ModifyIncreaseLevel+1c7: 41 3B C7 - cmp eax,r15d
StarVortex.GameShip:ModifyIncreaseLevel+1ca: 7D 0A - jnl StarVortex.GameShip:ModifyIncreaseLevel+1d6
StarVortex.GameShip:ModifyIncreaseLevel+1cc: B8 07 00 00 00 - mov eax,00000007
StarVortex.GameShip:ModifyIncreaseLevel+1d1: E9 66 00 00 00 - jmp StarVortex.GameShip:ModifyIncreaseLevel+23c
StarVortex.GameShip:ModifyIncreaseLevel+1d6: 49 63 46 58 - movsxd rax,dword ptr [r14+58]
StarVortex.GameShip:ModifyIncreaseLevel+1da: 41 2B C7 - sub eax,r15d
// ---------- INJECTING HERE ----------
StarVortex.GameShip:ModifyIncreaseLevel+1dd: 41 89 46 58 - mov [r14+58],eax
// ---------- DONE INJECTING ----------
StarVortex.GameShip:ModifyIncreaseLevel+1e1: 48 63 86 98 00 00 00 - movsxd rax,dword ptr [rsi+00000098]
StarVortex.GameShip:ModifyIncreaseLevel+1e8: FF C0 - inc eax
StarVortex.GameShip:ModifyIncreaseLevel+1ea: 89 86 98 00 00 00 - mov [rsi+00000098],eax
StarVortex.GameShip:ModifyIncreaseLevel+1f0: 48 B8 B0 3D 3D B3 6F 02 00 00 - mov rax,0000026FB33D3DB0
StarVortex.GameShip:ModifyIncreaseLevel+1fa: 48 8D 4E 18 - lea rcx,[rsi+18]
StarVortex.GameShip:ModifyIncreaseLevel+1fe: 48 89 45 C8 - mov [rbp-38],rax
StarVortex.GameShip:ModifyIncreaseLevel+202: 48 89 01 - mov [rcx],rax
StarVortex.GameShip:ModifyIncreaseLevel+205: 90 - nop
StarVortex.GameShip:ModifyIncreaseLevel+206: 49 BB A0 11 87 19 6D 02 00 00 - mov r11,System.Object:wbarrier_conc
StarVortex.GameShip:ModifyIncreaseLevel+210: 41 FF D3 - call r11
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
功能三:無限消耗品 (Infinite Consumable Use)
這個功能非常實用,但使用上需要特別注意!
- 使用條件:要觸發無限效果,你的每種消耗品數量必須至少有 2 個。
- 特別注意:這個腳本的原理是「防止任何道具被移除」,所以當它啟用時,你將無法販賣或摧毀任何物品。建議只在戰鬥中需要時開啟,離開戰鬥或想整理背包時務必關閉!
- 腳本源碼參考:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337258627</ID>
<Description>"Infinite Consumable Use"</Description>
<LastState/>
<Color>FFFF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Star Vortex.exe
Version:
Date : 2025-08-01
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanregion(aob_consum_use,StarVortex.GameShip:DiscardItem+40,StarVortex.GameShip:DiscardItem+5e,89 47 58 48 8B 75 E8) // should be unique
alloc(newmem,$1000,aob_consum_use)
label(code1)
label(code2)
label(return)
newmem:
push ebx
mov ebx,[rdi+58] //PREV VALUE
cmp eax,ebx
jg code2
pop ebx
code1:
//mov [rdi+58],eax
mov rsi,[rbp-18]
jmp return
code2:
mov [rdi+58],eax
mov rsi,[rbp-18]
jmp return
aob_consum_use:
jmp newmem
nop 2
return:
registersymbol(aob_consum_use)
[DISABLE]
aob_consum_use:
db 89 47 58 48 8B 75 E8
unregistersymbol(aob_consum_use)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: StarVortex.GameShip:DiscardItem+4b
StarVortex.GameShip:DiscardItem+25: 49 8B 87 E0 00 00 00 - mov rax,[r15+000000E0]
StarVortex.GameShip:DiscardItem+2c: 48 8B C8 - mov rcx,rax
StarVortex.GameShip:DiscardItem+2f: 48 8B D7 - mov rdx,rdi
StarVortex.GameShip:DiscardItem+32: 83 38 00 - cmp dword ptr [rax],00
StarVortex.GameShip:DiscardItem+35: 90 - nop
StarVortex.GameShip:DiscardItem+36: 49 BB 00 E3 44 FF 49 01 00 00 - mov r11,System.Collections.Generic.List`1[T_REF]:Remove
StarVortex.GameShip:DiscardItem+40: 41 FF D3 - call r11
StarVortex.GameShip:DiscardItem+43: EB 09 - jmp StarVortex.GameShip:DiscardItem+4e
StarVortex.GameShip:DiscardItem+45: 48 63 47 58 - movsxd rax,dword ptr [rdi+58]
StarVortex.GameShip:DiscardItem+49: 2B C6 - sub eax,esi
// ---------- INJECTING HERE ----------
StarVortex.GameShip:DiscardItem+4b: 89 47 58 - mov [rdi+58],eax
// ---------- DONE INJECTING ----------
StarVortex.GameShip:DiscardItem+4e: 48 8B 75 E8 - mov rsi,[rbp-18]
StarVortex.GameShip:DiscardItem+52: 48 8B 7D F0 - mov rdi,[rbp-10]
StarVortex.GameShip:DiscardItem+56: 4C 8B 7D F8 - mov r15,[rbp-08]
StarVortex.GameShip:DiscardItem+5a: 48 8D 65 00 - lea rsp,[rbp+00]
StarVortex.GameShip:DiscardItem+5e: 5D - pop rbp
StarVortex.GameShip:DiscardItem+5f: C3 - ret
14A3135C4B0: 01 04 02 - add [rdx+rax],eax
14A3135C4B3: 05 04 03 01 50 - add eax,50010304
14A3135C4B8: 00 00 - add [rax],al
14A3135C4BA: 00 00 - add [rax],al
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>17</Key>
<Key>106</Key>
</Keys>
<ID>0</ID>
<ActivateSound>Activate</ActivateSound>
<DeactivateSound>Deactivate</DeactivateSound>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatTable>
達人小技巧:防止CE卡死 (非同步啟用)
有時候啟用比較複雜的腳本,整個 CE 程式會卡住(凍結)一下下,這是正常的。但如果你不喜歡這種感覺,可以試試看這個專業技巧。
- 在你想啟用的腳本上點擊滑鼠右鍵。
- 在選單中找到並點擊 "enable asynchronous" (非同步啟用)。
這樣做之後,當你啟用該腳本時,它會在背景執行,不會卡住你的 CE 主視窗,你還能看到一個讀取中的小圖示,讓你清楚知道它正在處理中。
以下廣告滑動後還有帖子內容
Star Vortex 修改器常見問題Q&A
Q:為什麼我啟用「金錢修改」腳本後,遊戲裡的錢沒有變化?
A:啟用後不是立即生效的喔!你需要進行一個能讓遊戲刷新金錢數值的動作,例如「停靠到太空站」或是「打開遊戲主選單」,之後數值就會更新了。
Q:為什麼我點擊啟用腳本後,整個 Cheat Engine 都卡住了?
A:這是因為腳本正在掃描遊戲的記憶體,是正常現象。如果你不想程式卡住,可以在腳本上按右鍵,選擇「enable asynchronous」(非同步啟用),這樣它就會在背景執行,不影響你操作CE的其他部分。
Q:所有腳本都沒反應,我是不是漏了什麼?
A:99% 的可能是你忘了第一步!在啟用任何功能前,一定要先到 CE 上方的「Mono」選單裡,點擊「Activate Mono Feature」。這是使用這類 Unity 遊戲腳本的關鍵前置步驟。
Q:我突然不能賣東西了,是遊戲壞掉了嗎?
A:請檢查你是否開啟了「無限消耗品 (Infinite Consumable Use)」這個腳本。因為它的作用是防止任何物品數量減少,所以會導致你無法賣出或摧毀物品。記得在需要整理背包時把它關掉。
Q:這個腳本適用所有版本的《Star Vortex》嗎?
A:不是的。這份CT腳本是針對 Steam 遊戲版本 v0.5.60 製作的。如果遊戲更新了,或是你使用其他平台版本,可能會造成腳本失效。
Q:請問教學中提到的 .CT 腳本檔要去哪裡下載?
A:文章內的「事前準備」段落有提供下載連結,這裡再提供一次方便你取用:Star Vortex_v1a.CT 腳本下載點。
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