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《英雄立志傳:三國志》建築修改全攻略 - 從零開始自訂遊戲體驗

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發佈時間: 2025-4-1 23:47

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《英雄立志傳:三國志》建築修改教學攻略全解析 建築修改基礎知識 想要在《英雄立志傳:三國志》中自訂遊戲體驗,建築修改是一個相當實用的方法。本文將深入解析如何進行建築數據的修改,讓你能夠按照自己的喜好調整遊戲。 首先,需要注意的是,修改前一定要進行檔案備份,以防出現問題時可以還原。 建築數據檔案位置 建築數據檔案位置在:ThreeKingdom_Data\StreamingAssets\Json\Ci_Building 複製代碼在這個檔案中,所有的建築資料都以JSON格式儲存,包含各種建築的屬性和效果。 👉 福 利 遊 戲 推 薦 ⬇️ 點 ⬇️⬇️ 免費玩各種動漫手遊 JSON數據結構解析 以集市建築為例,我們來看看JSON數據的結構:{"userIndex":"8","id":"JZ10001","name":"集市","nameTc":"","nameEn":"","nameJp":"","nameKr":"","icon":"集市","prefabName":"Ci_Market","prefabNum":"4","type":"4","indoorType":"6","onlyPublic":"0","baseBuilding":"","needBuilding":"","needStreet":"1","brickGround":"2","cost":"600","quantity":"60","length":"2","width":"2","moneyIncome":"200","foodIncome":"0","commerceDelta":"0","algricultureDelta":"0","securityDelta":"0","popularFeelDelta":"0","blockMoneyAdd":"0","adjoinMoneyAdd":"0","adjoinMoneyCumulation":"0","blockFoodAdd":"0","adjoinFoodAdd":"0","adjoinFoodCumulation":"0","removable":"1","hasWarHUD":"0","durability":"600","cityLimit":"-1/-1/-1/-1","armyCapacity":"0","defenceArmyNum":"0","exploreFindHero":"0","recruitPossibility":"0","comingPossibility":"0","schemePossibility":"0","schemePoint":"0","techPoint":"0","materialPrice":"0/0/0/0/0/0","npcCapacity":"0","comfortDegree":"0","securityDegree":"0","description":"每月增加金錢200,必須臨街。","descriptionTc":"","descriptionEn":"","descriptionJp":"","descriptionKr":""}複製代碼關鍵參數解釋 在修改建築數據前,我們需要瞭解一些重要的參數: 1. 基本參數 - name: 建築名稱 - icon: 建築圖示 - needStreet: 是否需要臨街(1表示需要,0表示不需要) - brickGround: 地基類型 - cost: 建造費用 - quantity: 建造所需數量 - length/width: 建築的長度和寬度 2. 效益參數 - moneyIncome: 每月增加金錢 - foodIncome: 每月增加糧食 - commerceDelta: 商業增長 - algricultureDelta: 農業增長 - securityDelta: 治安影響 - popularFeelDelta: 民心影響 3. 加成參數 - blockMoneyAdd: 地塊金錢加成 - adjoinMoneyAdd: 相鄰金錢加成 - adjoinMoneyCumulation: 相鄰金錢累積加成 - blockFoodAdd: 地塊糧食加成 - adjoinFoodAdd: 相鄰糧食加成 - adjoinFoodCumulation: 相鄰糧食累積加成 4. 其他重要參數 - durability: 耐久度 - cityLimit: 城市限制 - armyCapacity: 駐軍容量 - onlyPublic: 建築類型(2表示私人建築,如軍宅) 實際修改案例 案例一:修改集市收入 我們可以修改集市的"moneyIncome"參數來增加每月收入。 遊戲數值調整 除了建築數據,我們也可以修改遊戲的基礎數值。在GameValue檔案中,可以看到以下參數: {"populationLimit4":"300000","populationLimit3":"300000","populationLimit2":"200000","populationLimit1":"150000","baseArmyLimit4":"5","baseArmyLimit3":"4","baseArmyLimit2":"3","baseArmyLimit1":"2","baseDurability3":"40000","manageBudget":"600","baseFoodIncome3":"750","baseConstructValue":"2","baseFoodIncome1":"500","baseDurability":"10000","wallBudget":"600","hotelCost":"10","baseDrunkRecovery":"20","fireDamage":"10","tradeFactor2":"10","tradeFactor1":"100","foodDelta":"10000","basePoisonRecovery":"20","mapWarPeriod":"1","shipDefence3":"16","shipDefence2":"14","shipDefence1":"10","lordSalary":"500","blockLimitFactor":"5","baseMoneyIncome4":"200","baseMoneyIncome3":"150","baseMoneyIncome2":"120","baseMoneyIncome1":"100","securityBudget":"600","shipAttack3":"16","populationDelta":"5000","shipAttack2":"14","moodAverage":"500","moneyDelta":"1000","baseFoodIncome4":"1000","shipAttack1":"10","conscriptFee":"50","baseDurability2":"20000","patrolBudget":"600","baseFoodIncome2":"600","mapWarDamageFactor":"0.03","fightDemageFactor2":"60","fightDemageFactor1":"400","debateRecoveryFactor":"1.2","debateDamageFactor2":"20","weaponMasterExpFactor":"2","debateDamageFactor1":"200","debateSpeed":"2","warDemageFactor":"0.25","warDemageFactor2":"20","warDemageFactor1":"10","attributeExpFactor":"1.2","professionExpFactor":"2","mapWarFactor":"1"複製代碼從這個檔案可以看出,遊戲的金錢和糧食都被調整為原本的十分之一,這會大大提高遊戲的難度。 建築與遊戲數值修改對比 修改類型影響範圍優點缺點集市等公共建築全域(玩家和AI)整體遊戲平衡性不受影響可能使AI城市過強或過弱軍宅等私人建築僅玩家不影響AI平衡,增強玩家體驗可能使遊戲難度降低GameValue基礎數值全域系統參數可全面調整遊戲難度需要更全面地考慮平衡性 以下廣告滑動後還有帖子內容var custom_call_MIR = function (params) {if ( params === null || params.hasAd === false ) {var divRowSide;for (let index = 0; index < ONEADs.length; index++) {if (ONEADs[index].pub.player_mode === "mobile-inread") {divRowSide = ONEADs[index].pub.slotobj;}}var ins = document.createElement('ins');ins.className = 'clickforceads';ins.setAttribute('style', 'display:inline-block;');ins.setAttribute('data-ad-zone', '18264');divRowSide.appendChild(ins);var js = document.createElement('script');js.async = true;js.type = 'text/javascript';js.setAttribute('src', '//cdn.holmesmind.com/js/init.js');js.onload = function(){console.log('[ONEAD MIR] ClickForce Loaded');};divRowSide.appendChild(js);}};var _ONEAD = {};_ONEAD.pub = {};_ONEAD.pub.slotobj = document.getElementById("oneadMIRDFPTag");_ONEAD.pub.slots = ["div-onead-ad"];_ONEAD.pub.uid = "1000509";_ONEAD.pub.external_url = "https://onead.onevision.com.tw/";_ONEAD.pub.scopes = ["spotbuy", "speed"];_ONEAD.pub.player_mode_div = "div-onead-ad";_ONEAD.pub.player_mode = "mobile-inread";_ONEAD.pub.queryAdCallback = custom_call_MIR;var ONEAD_pubs = ONEAD_pubs || [];ONEAD_pubs.push(_ONEAD);var truvidScript = document.createElement('script'); truvidScript.async = true; truvidScript.setAttribute('data-cfasync','false'); truvidScript.type = 'text/javascript'; truvidScript.src = '//stg.truvidplayer.com/index.php?sub_user_id=597&widget_id=3309&playlist_id=2381&m=a&cb=' + (Math.random() * 10000000000000000); var currentScript = document.currentScript || document.scripts[document.scripts.length - 1]; currentScript.parentNode.insertBefore(truvidScript, currentScript.nextSibling); 建築修改常見問題Q&A Q1: 修改建築檔案後,需要重新開始遊戲嗎? A1: 是的,修改後建議開始新遊戲,以確保所有修改都能正確生效,避免存檔相容性問題。 Q2: 修改建築數據會影響AI嗎? A2: 會的,修改公共建築如集市等,會同時影響玩家和AI。如果只想增強自己而不影響AI,建議修改軍宅等私人建築。 Q3: 如何安全地備份檔案? A3: 在修改前,建議將整個ThreeKingdom_Data\StreamingAssets\Json目錄複製到其他位置,以便在出現問題時可以快速還原。 Q4: 修改參數後遊戲崩潰怎麼辦? A4: 首先還原備份檔案,然後檢查JSON格式是否正確,特別是逗號、引號等標點符號,確保格式無誤。 Q5: 有哪些建議修改的數值可以讓遊戲更平衡? A5: 建議適度提高軍宅的駐軍容量、降低建造成本,或增加私人建築的耐久度。對於公共建築,可以根據自己的喜好微調收入,但不建議過度增加,以免破壞遊戲平衡。 Q6: 如何確定修改是否生效? A6: 在修改後開始新遊戲,建造相應的建築,然後查看建築資訊面板,確認數值是否已更新。 Q7: 可以增加建築的特殊效果嗎? A7: 部分參數如招賢機率、計策機率等可以修改,但不建議加入原本不存在的特殊效果,以免遊戲出現異常。 Q8: GameValue檔案中的數值如何影響遊戲? A8: 這些數值決定了遊戲的基礎經濟系統、人口上限、駐軍上限等核心機制,修改這些數值會全面影響遊戲體驗和難度。

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