1.HP/damage number/damage multiplier are all not integer.This mod shows rounded value.For example, 100.8 damage will be showed as 100. 1.20123 multiplier will be showed as 1.20.
2. By default your taken damage is blue,other's are white.
The three covers shows the effect of normal font(`times.ttf`) / ouline font(`tt1214m_.ttf`) /super bold font(`tt1255m_.ttf`)
Font/size/color are configurable in config file.
2.5.For testers: you can click `Spawn Debug Console` under `Script Runner` in reframework UI to show a console,which will also show all damage numbers.
3.(since v1.7)Non-attack damage(such as dot,fall) is also showed.
(v1.7及以後)非攻擊傷害(如DOT,墜落)也會顯示
4.Damage multipliers will be shown after damage.For example : 120(x 1.2) ,means damage is 120 AFTER multiplied
There will be a "!" after damage number over 1200
Damage less than `ignorecap` won't be showed.`ignorecap` is -1 by default.Means it will show all damage number.
4.5.Damage number appears in position where the attack hit.Dot/Fall damage appears on head.Appears on foot if character has no head or too tall.
There is also a random offset to reduce overlapping.
5. (If enabled in config) Will show left hp after taken damage.
Left HP is not completely realtime value.It's speculated by HP-before-hit minus damage.But it should be the same with real HP in most situation.
(If enabled in config) show the action rate
(If enabled in config) show the damage type.Contains at max three value, refer to the elementType/nonMagicElementType/DamageType inside game.
(If enabled in config) show the original damage composition before calculated. Sum of original damage composition is ususally larger than final damage because they are the value before calculate defense/reduction,etc
if enable all,damage number will be like "125 /Slash:80 Magic:60 Enchant:20 [0.55] (x1.2) {Fire/phyThunder/Hitback_L} -> 1332.55"
6. Config In UI
Press `Insert` key to show/hide reframework UI.
Click the `Script Generated UI`.
Press the button which has same name with this mod.
在UI中組態:
按Insert鍵打開/隱藏Reframework介面
點選`Script Generated UI`.
找到寫該MOD名字的按鈕並點選它,會展開該mod的組態項
7.Configurable Settings / 可組態選項:
font: 字型檔案,該mod自帶`times.ttf` `tt1214m_.ttf` `tt1255m_.ttf`,如果你需要其它字型,需要修改組態檔案並將字型檔案放到`reframework/fonts`資料夾
fontsize: 字型大小
Base Color: 基礎顏色
Enemy Taken Damage Color: 敵人受到的傷害的顏色
Player Taken Damage Color: 自己所受傷害的顏色
Big Damage Color: 大於bigcap的傷害的顏色
DOT&Fall Color:非攻擊造成傷害(如DOT,墜落)的顏色
(靠後的優先生效)
Number Lasting Time: 傷害數字持續時間,單位是幀。持續時間變長也會令傷害數字向上飄的速度和變淡的速度變慢
showlefthp: 是否顯示剩餘hp
Show Multiplier:是否顯示倍率
Show Damage Taken By Enemy: 顯示敵人受到的傷害
Show Damage Taken By Friend: 顯示友方受到的傷害
Show Non Player Damage: 是否顯示非玩家角色造成/受到的傷害(該選項不影響 DOT傷害的顯示)
showNonBossEnemyTakenDamage:顯示對非boss敵人造成的傷害(該選項不影響 DOT傷害的顯示)
(以上選項可以同時生效,例如`shownonplayerdealandtakendamage`設為false並且`showfrienddamage`設為false,就會只顯示玩家對敵人造成的傷害)
bigcap: 比這個數字大的傷害會具有驚嘆號
ignorecap: 比這個數字更小的傷害不會顯示
rndoffset:傷害數字會有一個隨機偏移從而減少重疊,設為0則數字總是從敵人頭上出現
precisevalue: 開啟時傷害數字不取整而是顯示原始值,以便部分玩家測試傷害
showActionRate: 顯示動作值
showDamageType: 顯示傷害類型
showDOT:顯示非攻擊傷害 (包括但不限於DOT、墜落傷害)
Show Original Damage Composition:顯示原始傷害組成
1.5. Install _XYZApi (Optional.Only necessary when you need to modify settings in UI)
安裝_XYZApi (可選,如果你不需要在UI介面中修改組態,則不需要安裝該前置) _XYZApi-234-1-6-2-1-1711773977.7z(3.68 KB, 下載次數: 0)
點選檔案名稱下載附件
2.You can Install by Fluffy Mod Manager or Manually
你可以通過Fluffy Mod管理器 安裝或手動安裝
3.1. Install by Fluffy Mod Manager:
通過Fluffy Mod Manager安裝:
Download this mod and drag into mod manager.Then turn it on in mod manager
下載壓縮包,將壓縮包拖進mod管理器,然後在mod管理器中開啟該mod
3.2.Install Manually
手動安裝:
Dowload this mod and extract.Copy the `reframework` folder to game folder. If `reframework` already exists in game folder,then merge these two folders.
If XXX.ttf already exists,ignore
下載該mod,解壓後將reframework資料夾複製至遊戲目錄下,如果遊戲目錄下已經存在reframework資料夾,將兩個資料夾合
並
如果XXX.ttf已經有了,忽略它即可