######## Main configuration ######## 
 
alias_heal sp 28 
 
allowedMaps 
allowedMaps_reaction 1 
 
attackAuto 2 
attackAuto_party 1 
attackAuto_onlyWhenSafe 0 
attackAuto_followTarget 1 
attackAuto_inLockOnly 1 
attackDistance 15 
attackDistanceAuto 0 
attackMaxDistance 2.5 
attackMaxRouteDistance 100 
attackMaxRouteTime 4 
attackMinPlayerDistance 1 
attackMinPortalDistance 4 
attackUseWeapon 1 
attackNoGiveup 0 
attackCanSnipe 1 
attackCheckLOS 0 
attackLooters 0 
attackChangeTarget 1 
aggressiveAntiKS 0 
 
autoMoveOnDeath 0 
autoMoveOnDeath_x 
autoMoveOnDeath_y 
autoMoveOnDeath_map 
 
attackEquip_topHead 
attackEquip_midHead 
attackEquip_lowHead 
attackEquip_leftHand 
attackEquip_rightHand 
attackEquip_leftAccessory 
attackEquip_rightAccessory 
attackEquip_robe 
attackEquip_armor 
attackEquip_shoes 
attackEquip_arrow 
 
#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime 
autoBreakTime { 
        startTime 
        stopTime 
} 
 
autoConfChange { 
        minTime 
        varTime 
        lvl 
        joblvl 
} 
 
autoMakeArrows 0 
 
autoRestart 0 
 
autoRestartMin 10800 
autoRestartSeed 3600 
 
autoRestartSleep 1 
autoSleepMin 900 
autoSleepSeed 900 
 
autoResponse 0 
 
autoSpell 
 
avoidGM_near 0 
avoidGM_near_inTown 0 
avoidGM_talk 0 
avoidGM_reconnect 1800 
avoidGM_ignoreList 
 
avoidList 1 
avoidList_inLockOnly 0 
avoidList_reconnect 1800 
 
cachePlayerNames 1 
cachePlayerNames_duration 900 
cachePlayerNames_maxSize 100 
 
clientSight 20 
 
dcOnDeath 0 
dcOnDualLogin 0 
dcOnDisconnect 0 
dcOnEmptyArrow 0 
dcOnMaxReconnections 0 
dcOnMute 0 
dcOnPM 0 
dcOnZeny 0 
dcOnStorageFull 1 
dcOnPlayer 0 
 
follow 0 
followTarget 
followEmotion 1 
followEmotion_distance 4 
followFaceDirection 0 
followDistanceMax 2 
followDistanceMin 2 
followLostStep 0 
followSitAuto 0 
followBot 0 
 
itemsTakeAuto 0 
itemsTakeAuto_party 0 
itemsGatherAuto 0 
itemsMaxWeight 49 
itemsMaxWeight_sellOrStore 99 
itemsMaxNum_sellOrStore 99 
cartMaxWeight 7900 
itemsTakeAuto_new 0 
     
 
lockMap ve_fild07 
lockMap_x 
lockMap_y 
lockMap_randX 
lockMap_randY 
 
route_escape_reachedNoPortal 1 
route_escape_randomWalk 1 
route_escape_shout 
route_avoidWalls 1 
route_randomWalk 1 
route_randomWalk_inTown 0 
route_randomWalk_maxRouteTime 75 
route_maxWarpFee 
route_maxNpcTries 5 
route_teleport 0 
route_teleport_minDistance 150 
route_teleport_maxTries 8 
route_teleport_notInMaps 
route_step 15 
 
runFromTarget 0 
runFromTarget_dist 6 
 
saveMap veins 
saveMap_warpToBuyOrSell 0 
saveMap_warpChatCommand 
 
shopAuto_open 0 
shop_random 0 
 
sitAuto_hp_lower 50 
sitAuto_hp_upper 100 
sitAuto_sp_lower 20 
sitAuto_sp_upper 80 
sitAuto_over_50 0 
sitAuto_idle 0 
sitAuto_look 
sitAuto_look_from_wall 
 
 
statsAddAuto 0 
statsAddAuto_list 
statsAddAuto_dontUseBonus 0 
statsAdd_over_99 0 
 
skillsAddAuto 0 
skillsAddAuto_list 
 
tankMode 
tankModeTarget 
 
teleportAuto_hp 10 
teleportAuto_sp 0 
teleportAuto_idle 0 
teleportAuto_portal 0 
teleportAuto_search 0 
teleportAuto_minAggressives 0 
teleportAuto_minAggressivesInLock 0 
teleportAuto_onlyWhenSafe 0 
teleportAuto_maxDmg 500 
teleportAuto_maxDmgInLock 0 
teleportAuto_deadly 1 
teleportAuto_useSkill 3 
teleportAuto_useChatCommand 
teleportAuto_allPlayers 0 
teleportAuto_notPlayers 
teleportAuto_atkCount 0 
teleportAuto_atkMiss 10 
teleportAuto_unstuck 0 
teleportAuto_lostTarget 0 
teleportAuto_dropTarget 0 
teleportAuto_dropTargetKS 0 
teleportAuto_attackedWhenSitting 0 
teleportAuto_totalDmg 0 
teleportAuto_totalDmgInLock 0 
teleportAuto_equip_leftAccessory 
teleportAuto_equip_rightAccessory 
teleportAuto_lostHomunculus 
teleportAuto_useItemForRespawn 
 
dealAuto 1 
dealAuto_names 
partyAuto 2 
partyAutoShare 1 
guildAutoDeny 1 
 
verbose 1 
showDomain 0 
squelchDomains 
verboseDomains 
beepDomains 
beepDomains_notInTown 
 
logChat 0 
logPrivateChat 1 
logPartyChat 1 
logGuildChat 1 
logSystemChat 1 
logEmoticons 
logConsole 0 
logAppendUsername 1 
 
chatTitleOversize 0 
shopTitleOversize 0 
 
sleepTime 10000 
 
ignoreAll 0 
itemHistory 0 
autoTalkCont 1 
noAutoSkill 0 
portalCompile 1 
portalRecord 2 
missDamage 0 
 
tankersList 
 
repairAuto 0 
repairAuto_list 
 
removeActorWithDistance 
 
 
######## Block options ######## 
# You can copy & paste any block multiple times. So if you want to 
# configure two attack skills, just duplicate the attackSkillSlot block. 
 
attackSkillSlot { 
        lvl 10 
        dist 1.5 
        maxCastTime 0 
        minCastTime 0 
        hp 
        sp > 10 
        homunculus_hp 
        homunculus_sp 
        homunculus_dead 
        onAction 
        whenStatusActive 
        whenStatusInactive 
        whenFollowing 
        spirit 
        aggressives 
        previousDamage 
        stopWhenHit 0 
        inLockOnly 0 
        notInTown 0 
        timeout 0 
        disabled 0 
        monsters 
        notMonsters 
        maxAttempts 0 
        maxUses 0 
        target_whenStatusActive 
        target_whenStatusInactive 
        target_deltaHp 
        inInventory 
        isSelfSkill 0 
        equip_topHead 
        equip_midHead 
        equip_lowHead 
        equip_leftHand 
        equip_rightHand 
        equip_leftAccessory 
        equip_rightAccessory 
        equip_robe 
        equip_armor 
        equip_shoes 
        equip_arrow 
        manualAI 0 
} 
 
attackComboSlot { 
        afterSkill 
        waitBeforeUse 
        dist 1.5 
        isSelfSkill 1 
        target_deltaHp 
} 
 
doCommand { 
        hp 
        sp 
        homunculus_hp 
        homunculus_sp 
        homunculus_dead 
        onAction 
        whenStatusActive 
        whenStatusInactive 
        whenFollowing 
        spirit 
        aggressives 
        monsters 
        notMonsters 
        stopWhenHit 0 
        inLockOnly 0 
        notWhileSitting 0 
        notInTown 0 
        timeout 
        disabled 0 
        inInventory 
        inCart 
        inMap 
        manualAI 0 
} 
 
 
useSelf_skill 心神凝聚 { 
        lvl 10 
        sp > 10% 
        whenStatusInactive 心神凝聚狀態 
        inLockOnly 1 
} 
 
useSelf_skill 風之步 { 
        lvl 10 
        maxCastTime 0 
        minCastTime 0 
        hp 
        sp 
        homunculus_hp 
        homunculus_sp 
        homunculus_dead 
        onAction 
        whenStatusActive 
        whenStatusInactive 風之步狀態 
        whenFollowing 
        spirit 
        aggressives 
        monsters 
        notMonsters 
        stopWhenHit 0 
        inLockOnly 0 
        notWhileSitting 0 
        notInTown 0 
        timeout 400 
        disabled 0 
        inInventory 
        manualAI 0 
} 
useSelf_skill 狙殺瞄準 { 
        lvl 8 
        maxCastTime 0 
        minCastTime 0 
        hp 
        sp 
        homunculus_hp 
        homunculus_sp 
        homunculus_dead 
        onAction 
        whenStatusActive 
        whenStatusInactive 狙殺瞄準狀態 
        whenFollowing 
        spirit 
        aggressives 
        monsters 
        notMonsters 
        stopWhenHit 0 
        inLockOnly 0 
        notWhileSitting 0 
        notInTown 0 
        timeout 30 
        disabled 0 
        inInventory 
        manualAI 0 
} 
 
useSelf_skill_smartHeal 1 
 
 
partySkill { 
        lvl 10 
        maxCastTime 0 
        minCastTime 0 
        hp 
        sp 
        homunculus_hp 
        homunculus_sp 
        homunculus_dead 
        onAction 
        whenStatusActive 
        whenStatusInactive 
        whenFollowing 
        spirit 
        aggressives 
        monsters 
        notMonsters 
        stopWhenHit 0 
        inLockOnly 0 
        notWhileSitting 0 
        notInTown 0 
        timeout 0 
        disabled 0 
        manualAI 0 
        target 
        target_hp 
        target_isJob 
        target_isNotJob 
        target_whenStatusActive 
        target_whenStatusInactive 
        target_aggressives 
        target_monsters 
        target_timeout 0 
        target_deltaHp 
        target_dead 0 
        inInventory 
        isSelfSkill 0 
} 
 
 
autoSwitch_default_rightHand 
autoSwitch_default_leftHand 
autoSwitch_default_arrow 
 
# NOTE: In the case of two handed weapons, or no Shield, 
#       duplicate the weapon name for 'rightHand' 
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand 
 
autoSwitch { 
        rightHand 
        leftHand 
        arrow 
        distance 
        useWeapon 
} 
 
equipAuto { 
        topHead 
        midHead 
        lowHead 
        leftHand 
        rightHand 
        leftAccessory 
        rightAccessory 
        robe 
        armor 
        shoes 
        arrow 
        monsters 
        weight 0 
        whileSitting 0 
        hp 
        sp 
        homunculus_hp 
        homunculus_sp 
        homunculus_dead 
        onAction 
        whenStatusActive 
        whenStatusInactive 
        whenFollowing 
        spirit 
        aggressives 
        stopWhenHit 0 
        inLockOnly 0 
        notWhileSitting 0 
        notInTown 0 
        timeout 0 
        disabled 0 
        inInventory 
        manualAI 0 
} 
 
useSelf_item 覺醒藥水 { 
        hp 
        sp 
        homunculus_hp 
        homunculus_sp 
        homunculus_dead 
        onAction 
        whenStatusActive 
        whenStatusInactive 覺醒藥水狀態 
        whenFollowing 
        spirit 
        aggressives 
        monsters 
        notMonsters 
        stopWhenHit 0 
        inLockOnly 0 
        notWhileSitting 0 
        notInTown 0 
        timeout 1800 
        disabled 0 
        inInventory 
        manualAI 0 
} 
useSelf_item 火箭矢筒 { 
        inInventory 火箭矢 < 50 
        timeout 10 
} 
 
useSelf_item 好吃的魚 { 
        hp < 75% 
} 
 
######## Autostorage/autosell ######## 
 
buyAuto { 
        npc 
        npc_steps 
        standpoint 
        distance 5 
        price 
        minAmount 2 
        maxAmount 3 
} 
 
sellAuto 0 
sellAuto_npc veins 205 127 
sellAuto_npc_steps 
sellAuto_standpoint 
sellAuto_distance 5 
 
storageAuto 1 
storageAuto_npc veins 208 128 准它企劃公司職員 
 
storageAuto_distance 5 
storageAuto_npc_type 1 
storageAuto_npc_steps c c r1 n 
storageAuto_password 0410 
storageAuto_keepOpen 1 
storageAuto_useChatCommand 
relogAfterStorage 0 
minStorageZeny 1000 
 
npcTimeResponse 
 
getAuto 火箭矢筒 { 
        minAmount 2 
        maxAmount 42 
        passive 0 
} 
getAuto 覺醒藥水 { 
        minAmount 1 
        maxAmount 12 
        passive 0 
} 
 
getAuto 好吃的魚 { 
        minAmount 1 
        maxAmount 100 
        passive 0 
} 
######## Debugging options; only useful for developers ######## 
 
debug 0 
debugPacket_unparsed 0 
debugPacket_received 0 
debugPacket_ro_sent 0 
debugPacket_sent 0 
debugPacket_exclude 
debugPacket_include 
debugPacket_include_dumpMethod 
debugDomains 
storageEncryptKey 0x050B6F79, 0x0202C179, 0x00E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9 
charBlockSize 112 
serverEncoding Traditional Chinese 
macro_orphans terminate 
 
這掛到指定的地方去倉時 
都在npc身邊徘徊 
懇請哪位大大曉得的幫幫忙 
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