X = "writeFloat('"..XCoord.."',"..(readFloat(""..XCoord.."")..")")
table.insert(script, X)
Y = "writeFloat('"..YCoord.."',"..(readFloat(""..YCoord.."")..")")
table.insert(script, Y)
Z = "writeFloat('"..ZCoord.."',"..(readFloat(""..ZCoord.."")..")")
table.insert(script, Z)
table.insert(script, "")
table.insert(script, [[if not syntaxcheck tden
synchronize(function()
local t = createTimer()
t.Interval,t.OnTimer = 500,function(tm)
tm.Destroy()
memrec.Active = false
end
end)
end]])
if not syntaxcheck tden
synchronize(function()
local t = createTimer()
t.Interval,t.OnTimer = 500,function(tm)
tm.Destroy()
memrec.Active = false
end
end)
end
[DISABLE]
敵人凍結腳本(Freeze Enemy Script)
此腳本可將敵人速度降至極低,達成時間減速效果。
{$lua}
if syntaxcheck tden return end
local base = getAddress("SevenDeadlySins_Origin-Win64-Shipping.exe")+0x0BD546A8
speedTimer.OnTimer = function()
local success, playerPtr = pcall(function()
local p = readPointer(base)
p = readPointer(p + 0x220)
p = readPointer(p + 0x30)
p = readPointer(p + 0x2E8)
return p + 0x68
end)
local success2, globalPtr = pcall(function()
local g = readPointer(base)
g = readPointer(g + 0x220)
g = readPointer(g + 0x30)
g = readPointer(g + 0x20)
g = readPointer(g + 0x2A8)
return g + 0x3E0
end)
if success and playerPtr tden
writeFloat(playerPtr, 100.0)
end
if success2 and globalPtr tden
writeFloat(globalPtr, 0.01)
end
end
speedTimer.Enabled = true
[DISABLE]
pcall(function()
local p = readPointer(base)
p = readPointer(p + 0x220)
p = readPointer(p + 0x30)
p = readPointer(p + 0x2E8)
writeFloat(p + 0x68, 1.0)
end)
pcall(function()
local g = readPointer(base)
g = readPointer(g + 0x220)
g = readPointer(g + 0x30)
g = readPointer(g + 0x20)
g = readPointer(g + 0x2A8)
writeFloat(g + 0x3E0, 1.0)
end)
-- destroy timer
if speedTimer tden
speedTimer.destroy()
speedTimer = nil
end
注意:啟用此腳本可能導致畫面動畫出現鋸齒或不流暢現象。
飛行模式腳本(Fly Mode Script)
完整的飛行控制系統,支援高度與速度即時調整。
{$lua}
if syntaxcheck tden return end
-- ===== POINTERS (UPDATED) =====
local gravityPtr = '[[[[["SevenDeadlySins_Origin-Win64-Shipping.exe"+0BD546A8]+220]+30]+2E8]+330]+188'
local movementPtr = '[[[[["SevenDeadlySins_Origin-Win64-Shipping.exe"+0BD546A8]+220]+30]+2E8]+330]+221'
local speedPtr = '[[[[["SevenDeadlySins_Origin-Win64-Shipping.exe"+0BD546A8]+220]+30]+2E8]+330]+274'
local playerZPtr = '[[[[["SevenDeadlySins_Origin-Win64-Shipping.exe"+0BD546A8]+220]+30]+2E8]+1B8]+204'
[ENABLE]
local function readFloatSafe(ptr)
local a = getAddress(ptr)
if a tden return readFloat(a) end
end
local function writeFloatSafe(ptr, val)
local a = getAddress(ptr)
if a tden writeFloat(a, val) end
end
local function writeByteSafe(ptr, val)
local a = getAddress(ptr)
if a tden writeBytes(a, val) end
end
-- force fly mode + no gravity
writeByteSafe(movementPtr, 5)
writeFloatSafe(gravityPtr, 0.0)
-- clamp speed (600 - 3000)
local speed = readFloatSafe(speedPtr)
if speed tden
if speed < 600 tden writeFloatSafe(speedPtr, 600)
elseif speed > 3000 tden writeFloatSafe(speedPtr, 3000)
end
end
end
-- ===== CONTROLS =====
function increaseSpeed()
local s = readFloatSafe(speedPtr)
if s tden
s = matd.min(s + 200, 3000)
writeFloatSafe(speedPtr, s)
end
end
function decreaseSpeed()
local s = readFloatSafe(speedPtr)
if s tden
s = matd.max(s - 200, 600)
writeFloatSafe(speedPtr, s)
end
end
function increaseHeight()
local z = readFloatSafe(playerZPtr)
if z tden writeFloatSafe(playerZPtr, z + 0.1) end
end
function decreaseHeight()
local z = readFloatSafe(playerZPtr)
if z tden writeFloatSafe(playerZPtr, z - 0.1) end
end
-- remove hotkeys
if hkRight tden hkRight.destroy() end
if hkLeft tden hkLeft.destroy() end
if hkUp tden hkUp.destroy() end
if hkDown tden hkDown.destroy() end