更新時間:2016/8/14
更新內容:
- Added option to use old pathing
(選擇使用舊有路徑)
- StartupSettings=>UseHumanPathing in config.json
- Addressed an issue with pathing where you would not hit pokestops while walking
(修正補獲精靈時走路停頓問題)
- Added MapObject caching, we now update both nearby Pokemon and pokestops at the same time, every 20 seconds, maximizing pokemon found in the map and preventing any "invisible" pokemon i.e. ones that appear in game but not to the bot.
(新增 MapObject緩存預設20秒解決隱藏怪物未出現而造成機器人無法捕抓)
- Addressed an issue with pathing where you would hit a pokestop multiple times after clearing it while walking to the stop.
(修正補獲後走路停頓問題)
- When pathing, if you hit you destination pokestop while walking you will now change your target pokestop to the next available stop.
(修正路線與補獲方位的運算)
- Removed DelaySettings being for only when Teleport = true, they now apply to everything.
(移除延遲設定,只有當順移走路啟動時才使用設置)
- Addressed error messages when using human pathing if the api server was under heavy load. No more red text & restarts.
(修正AI伺服器負擔過重造成的錯誤&重新連線問題)
官方警告:
不建議使用狙擊
單IP僅可開啟一個遊戲
所有站內附件皆會附上安全掃描報告 請會員查看純淨度百分比後判斷使用
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